blu
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Post by blu on Oct 28, 2007 16:44:02 GMT 1
Just press ctrl + V and post what you paste.
If anything inappropriate is there, or there is something against the rules, please remove it and find something else to copy.
Edit: You are not allowed to post personal information about anyone. Use the * to cover up part of the information so that it is useless. This also counts for websites since that is considered advertising.
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Post by François Obieglo-Molenaar. on Oct 28, 2007 16:59:27 GMT 1
pikablu
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blu
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Current mood: Depressed
Posts: 269
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Post by blu on Oct 29, 2007 3:49:08 GMT 1
out bread or money. If you approach them, they are not asleep; if you seek them, they do not hide; if you blunder, they do not scold; if you are ignorant, they do not laugh at you."
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Post by Princessvegeta on Oct 29, 2007 13:43:26 GMT 1
============================================ 5E. Raining on the Pirates' Parade (Bryyo) = ============================================
Missiles: 50 Energy Tanks: 5 Ship Missiles: 3 Energy Cells: 1
One generator down. Looks the Pirates were trying to set up shop here. You'll find that, for the other generator, they're quite ready for you.
Thorn Jungle Airdock - Head on forward.
Overgrown Ruins - Ah, we've already been here, remember? If you haven't gone here already, there's an Energy Tank behind the Fuel Gel walls. Take out the hyper Troopers, then blow the Fuel Gel wall on the north wall about halfway down. This uncovers a ball tunnel. Jump up to it, then roll through. You're offically in the next room now, but it's easier this way. Use the lever to drop the shield, then roll back, and through the door.
Ancient Courtyard - New Scans: Berserker Knight, Assault Pirate Trooper Take out the two Militia in here, then Grapple the jamming beacon and call your ship in to attack the wall. Behind the wall is the real fight: An Advanced Pirate Trooper (use Missiles), an Assault Pirate Trooper (use beams), and a Berserker Knight (basically a weaker version of the Lord). Destroying these guys isn't too complicated, but you should concentrate on one of the smaller guys while knocking back the Berserker's shots if you have an opening. Also, two Militia show up near the end of the fight, but they're just Militia. Once all are croaked, continue on.
Enlightened Walkway - Crawltanks in this room. Watch out, because some are starting to go hyper, so respond in kind.
Jousting Field - New Scans: (Bosses) As you enter this area, two Aerotroopers will attack. Floor them, then the main event will arrive.
BOSS: PIRATE HUSSAR and KORAKK BEAST The rider of this mount is far weaker, so he'll be your first target. His attacks are to swipe with his lance and fire energy beams with it. Any kind of weapon will take him down rather quickly. Once he's dead, the Korakk gets kinda mad at you. He attacks by trying to ram you and by sticking his tongue out at you. If it hits, the tongue will latch on and drain energy from you, so shake the Remote and Nunchuk to shake it off. When he sticks his tongue out, dodge, then target his mouth and fire some quick regular shots at him. Once he's hit there, he's stunned and his underbelly glows. Get under there as a Morph Ball and set Bombs. Do this until he drops to the ground, then get behind him and Grapple his tail. This will yank him onto his hind legs, giving you a clear shot at his underbelly. Pound that for all your worth (go hyper if you feel like it). Repeat until it croaks.
Once it's down, two Militia (one shielded) will show up. Waste them and press on.
Field Access - Several Drones in here. On your right is a Save Station. I'd use it. Continue on to the left.
Jungle Generator - New Scan: "The Hunted" Even if you don't like Lore, uncover the one in front of you so you can take the MISSILE EXPANSION behind it. Look out the window to see the generator. Call in your ship. Uh-oh. Well, looks like you'll need to give your ship a hand if you hope to destroy this one. Once you make the failed attempt, try to leave. The doors will lock, and the shutters on either side will open, each releasing an Arm.Trooper. Destroy them and go south (the door to the right of the window).
Generator Hall South - New Scan: Space Pirate Blue Door Blast the Gel tanks on the underside of the bridge above you to allow access to the Grab Ledge. Once up, turn around and blast the Trooper and Arm.Trooper that show up. Jump across and either destroy the Turrets in front of the door or wait for the Fuel Gel tanks to get there and blast those instead.
South Jungle Court - Okay. Time to take out the first cannon. Troopers and Militia are here and more come all the time (including some Arm.Troopers and Shield Troopers). Your objective is to get under the cannon and Grapple the bottom valve (you may need to scan the valve first). This will release the Gel tanks on the sides of the cannon. Blast one of those tanks and the cannon will be partly damaged. Don't be too hasty to go back under there, as a field goes up for a second that damages you. Once it's down, Grapple again and blast another tank. Do it one more time and the cannon will be scrap. Clean up the remaining Pirates, then continue on to the north.
South Jungle Hall - New Scan: Phazon Fungus Drones and a Turret here. Blast them all and move on.
Auxiliary Dynamo - Go around the front of the dynamo to find a piston you can Grapple. Do so, then rush back around to the ball tunnel. Roll over to the piston, then ride it up to a SHIP MISSILE EXPANSION. Leave by the north door.
North Jungle Hall - Aeromines in here, plus a few mines on the ground. Blast them from a distance.
North Jungle Court - The cannon here has a different setup. The valve is protected by armor. To remove this, you need to Grapple three clamps set up around the perimeter. Jump up to the platform around the cannon, then to any of the clamps. Grapple it from the back side. Now, be careful, because the Aerotroopers in the area will try to pull the clamps back, so you have to keep blasting them as you go to the next one. Once all three are pulled, drop down to the floor and destroy each of the tanks (you can do them all at once now). This will blow up the cannon and you can move on.
Generator Hall North - Shield Trooper and a couple of Drones here. Before you drop down, look at the raised bridge in front of you. When Gel tanks pass over it, fire on the tanks to drop the bridge. Operate the pump behind it, then roll into the ball tunnel to grab another MISSILE EXPANSION. Head out by the lower door.
Jungle Generator - Waste the two Troopers, then call in the airstrike on the generator. Okay. Time to return to your ship and fly into the Seed. There's nothing really new on your return trip, just some more Pirates and their ilk.
Gunship - Select the Bryyo Seed.
===Bryyo Seed===
Landing Site Delta - New Scan: Leviathan Door The floor's crawling with bugs. Just hop up the platforms to the door.
Core Access - Use a Charged Shot to blast the growth in your way.
Bryyo Leviathan Core - New Scan: (Boss) Drop down and get ready for the fun.
BIG BOSS: MOGENAR This War Golem is corrupted by Phazon. The four red balls on its armor (yes, four, one's on the back) are the source of its power. Without them, the things just a hunk of stone. Your objectives are to hammer those balls with normal shots until they crack, then blast the blue opening with Hyper Beams. Now, this thing won't just let you do that willy-nilly. For one thing, it will "cycle" the energy around its body. When you see green lights move around the balls, you'll have to switch targets so you're always attacking the weakest one. As for its attacks, it begins with a stomp that shakes blue stuff in a line in your direction, and it jumps making a big shockwave. Once you blast one of its balls away, it will temporarily switch tactics. It will concentrate energy in its feet, then chase you around the room. Quickly switch to Morph Ball and dodge his attacks. Lay Bombs in his wake so that he steps on them. Blast both of his feet to get him back to the standard mode, where you can work on another ball. On the second round, he'll also use telekinetic hands. Blast them away with your beam. On the third round, he'll slam the ground with his fist, making a big beam shoot straight up, which dislodges rocks from the ceiling. Avoid those. He can also generate shots of light which he'll fire at you and you can shoot for powerups. Lastly, he'll do the pounding chase without having the Phazon feet, which gives you a clear shot at his back if you want it. Once you have no balls left but his back, he does nothing but the chase, so take the opportunity and finish him.
After destroying him, take the item left behind (and enjoy this rare look at Samus' humanity). Use the Hyper Ball to destroy pods around you, then watch yourself charge up. Press A to release your Phazon and destroy the Seed.
*** HYPER BALL ACQUIRED ***
Gunship - Now, it's time to head to Elysia.
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blu
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Post by blu on Oct 30, 2007 3:50:58 GMT 1
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Post by François Obieglo-Molenaar. on Nov 4, 2007 13:51:51 GMT 1
Verzoek om informatie over preventel registratie.
- naam en voorletter(s): ***** - geboortedatum: ***** - postadres: *******
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blu
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Current mood: Depressed
Posts: 269
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Post by blu on Nov 4, 2007 17:54:05 GMT 1
Dell
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Post by François Obieglo-Molenaar. on Nov 6, 2007 14:59:57 GMT 1
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blu
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Current mood: Depressed
Posts: 269
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Post by blu on Nov 7, 2007 0:30:47 GMT 1
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Post by François Obieglo-Molenaar. on Nov 7, 2007 13:14:28 GMT 1
Nothing
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Post by Dave on Nov 8, 2007 0:19:17 GMT 1
What should I do to get this option??
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blu
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Current mood: Depressed
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Post by blu on Nov 8, 2007 12:56:05 GMT 1
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Post by Dave on Nov 18, 2007 13:53:11 GMT 1
Nothing.
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blu
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Current mood: Depressed
Posts: 269
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Post by blu on Nov 18, 2007 14:38:26 GMT 1
TV/Movie cliches
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Post by Anakin on Nov 19, 2007 18:57:11 GMT 1
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